I helped start a company that re-envisioned how people learned to play music. Our goal was to create a video game controlled by a real guitar that would introduce users to musical theory and create an environment to play with music. It tracked user's progress by connecting to an online social network that showcased user's improvements and encouraged friendly challenges with friends and people nearby.
Due to the economic recession and the waining interest in music games, the company never received the second round of funding it needed to move into full production and the the game was never released. I left the company after 1 ½ years, and it was one of the most rewarding experiences in my career. The game is still in development.